About

Who is behind all of this?

Hi, I am a software architect and I started playing Star Citizen on the November 2023. My callsign in the game is Winloss and I got hooked to the game pretty fast. I like to do in the game pretty much everything; dogfighting, looting, bounty hunting and my latest focus is the mining and refining. Because somehow money needs to be done, right? I didn't have any mining ships, but I like cool looking ships and I saw RSI Arrastra and I had to get it. Because of that it gave me some mining ships as loaners, I got in to the mining gameplay.

Why this site exists?

Trying to figure the maximum profit inside the game is the little bit a hazzle. Dynamic economy and alpha-stated game and everything can be changed over night. There had to be a tool to calculate easily what is mined and what is the optimized path to make money. I found couple of the tools and some were already deprecated and haven't been updated for years. And then there are sites which more like offer similarities but not in the way I wanted to see.

Looks like many tools and helpful sites are very community driven. There may be a one or couple of players who runs these sites. Their time may already be taken and maybe improvements or new ideas could take too much of their time. Instead waiting idle, it was just smart to build another. Well at least I get the tool what is very specific for my needs, but I really hope there are many who have looked similar tool themselves.

For now this site focus is on mining and refining minerals. But in future it may even has the logic for salvaging. Personally I haven't looked into that gameplay.

It was just my time to give something to the great community of Star Citizen.

For other developers

This site is very well architected, even this sounds little bit biased. Therefore if site will be in heavy use, why not to create an API for it. There are many community driven sites and looks like they all are very independent. I don't personally see any reason not to build API for others to use.

Let's just see how much this is used first. ;)